Diablo News More BlizzCon 2017 tickets going on sale

Diablo News More BlizzCon 2017 tickets going on sale

Miss out on BlizzCon 2017 tickets? There’s some good news this evening as Blizzard is going to be selling more on 5 July.

There is always a mad dash for BlizzCon tickets and fortunately more are going on sale on 5 July at 7PM PT which is the middle of the night for Europe. The sale will once again be hosted by Universe.com and tickets cost $199.00 plus taxes.

Tickets can be purchased via the event’s page so make sure you have that ready to rock at the above time.

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Diablo News Are you picking up the Necromancer Pack? Take the Poll

Diablo News Are you picking up the Necromancer Pack? Take the Poll

Next week the Necromancer Pack will finally go live. Now we know the price will you be picking it up and joining in the Necro action?

When we ran our last Necromancer poll we asked you what you thought would be a fair price. The results were as follows:

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Now we know the price has been set at $14.99, are you planning on picking it up? 46% of you were willing to pay between $10 to $15 in the last poll but has that changed? Let us know in the new poll.

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Diablo News Diablo 3 Necromancer Pack Release Date and Price revealed

Diablo News Diablo 3 Necromancer Pack Release Date and Price revealed

With the beta now done and dusted, the news you have all been waiting for is here. The Diablo 3 Necromancer will release on 27 June and cost $14.99 (£12.99 GBP).

The $14.99 price tag is a little pricey and probably a higher than some expected but Blizzard knows that fans will stump up the cash. You can pick up some pretty great full games on Steam for the same price. If the price is not an issue then these are the times the class will go live following maintenance.

NA/SA/ANZ: 10:00 a.m. PDT
EU: 11:00 p.m. CEST
KR/TW: (June 29) 2:00 a.m. KST
CN: (June 29) 5:00 a.m. CST

We’ll run a poll on this shortly so watch out for that. Here’s a sizzle reel to increase the hype.

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New Diablo Necromancer Release Date and Price Revealed

 The release date and price for The Rice of the Necromancer Pack have been announced. The pack will be available starting June 27 and will cost $14.99 USD.

Originally posted by Blizzard (Official Blog)

Steel your hearts and get ready to maintain the Balance, nephalem. We’re only a week away—The Rise of the Necromancer Pack is arriving June 27 on PC, PlayStation 4, and Xbox One!

Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.

The Rise of the Necromancer is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition. The pack will be available for purchase starting June 27, 2017 for PC, PlayStation 4, and Xbox One, and will cost $14.99 USD.


Q. What is the Rise of the Necromancer pack?
A. The Rise of the Necromancer pack is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition.

Q. What is included in the Rise of the Necromancer pack?
A. In addition to full access to the Necromancer class in both Campaign and Adventure modes, the Rise of the Necromancer pack includes additional exclusive digital items:

  • Non-combat pet
  • A pair of cosmetic wings
  • New Necromancer-themed Banner Shape, Sigil, and Accent
  • Necromancer Portrait Frame
  • Pennant
  • Two additional character slots
  • Two additional stash tabs*

*This item not available on console

Q. What about all the other features coming in Patch 2.6.0?
A. Challenge Rifts, The Shrouded Moors zone, Temple of the Firstborn zone, and the Realms of Fate are all free content—if you own the Reaper of Souls expansion pack, they are available for play without any additional purchases.

Q. When will the pack be available for purchase?
A. The pack will be available for purchase on June 27, 2017, after maintenance has completed in your region.

Note: For PlayStation 4 in Japan, while the patch will be available on the morning of June 27, the Rise of the Necromancer pack and Eternal Collection will not be available until later that evening. Until the product is available, you may encounter an error reading “Product Not Available” during the first 12-hour window of the patch.

Q. How much will the pack cost?
A. The Rise of the Necromancer pack will cost $14.99 USD in North America. For regional pricing, please see your regional Diablo website.

Q: How do I purchase the Rise of the Necromancer pack?
A: For PC, you will be able to purchase both directly through a new in-game store front or via the Blizzard Shop. For PlayStation 4 and Xbox One, you’ll want to purchase through the PlayStation™ Store or the Xbox One Store respectively.

Q: Will there be a box release for the Rise of the Necromancer?
A: As this is digital content and not an expansion, the Rise of the Necromancer pack will not be available as a physical product.

Q: What is the Diablo III: Eternal Collection?
A: Players on PlayStation 4 and Xbox One will have the opportunity to purchase an all-in-one package in the Eternal Collection. This bundle includes both the Diablo III: Ultimate Evil Edition and the Rise of the Necromancer pack, and will be available at a special introductory price of $39.99 USD (reg. $59.99 SRP).

Q. Will the Rise of the Necromancer pack be available for play at midnight?
A. No. The Rise of the Necromancer pack requires Patch 2.6.0 to be installed; after maintenance has completed in your region, you’ll be able to purchase and access the Rise of the Necromancer pack.

Q: When will maintenance begin?

NA/SA/ANZ: 10:00 a.m. PDT
EU: 11:00 p.m. CEST
KR/TW: (June 29) 2:00 a.m. KST
CN: (June 29) 5:00 a.m. CST

All except JPN: 8:00 a.m. PDT
JPN: (June 28) 12:00 p.m. JST

Q: How long will maintenance last?
A: Maintenance typically lasts between one to two hours; however, this is a variable that can change on short notice. Keep up to date by following @BlizzardCS for any emergency maintenance messaging.

Q. Where can I learn more about the Necromancer class?
A. We’ve released several informational blogs, which are linked below! In addition, keep your eyes on our front page for more news, media, and content as our release date draws nearer.

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News Quick Tip: Fallout 4 - TAB Key Stopped Working And Not Bringing Up The Pip-Boy? Here's A Possible Fix [Text-Only]

I have been having a ton of fun playing Fallout 4 lately [again, building up my Settlements too much and ignoring the Main Storyline!] and ran into a 'small-but-game-stopping' issue where the TAB key appeared to stop working. Hitting TAB wasn't bringing up the Pip-Boy anymore..?

After doing some Troubleshooting and paying attention to what I was doing and pressing, it turned out to be a very simple issue - the TAB key was 'locked' out because of how I had used it in the Console.. Let me explain briefly:

I was playing around with SweetFX in ReShade once again, mainly to take Screenshots as I had lost a ton during a recent Hard Drive failure [I know... but I don't usually back up screenshots or recordings]. To open the Settings/Configuration for ReShade, the hotkey combination is SHIFT+F2. Unfortunately, something in this combination of Fallout/ReShade/Windows 'locks out' the Shift Key after doing this with the Console open in FO4, and when hitting Tilde again to close the Console, this leaves TAB 'disabled' and it no longer brings up the Pip-Boy.

The Fix for this was simple, once I figured it out: hit Tilde again to open up the Command Console, then hit SHIFT once, then hit Tilde again to close the Command Console. That's all there is to it. Now the TAB key worked and I could bring up the all-important-and-totally-cool Pip-Boy once again. This is just a Quick Tip in Text-Mode only then, but I wanted to get it typed and posted so that it could start to help out others that have run into this little problem [that seems to occur when running ReShade in Fallout 4]. HTH

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Diablo News Diablo 3 Necromancer Beta concludes

Diablo News Diablo 3 Necromancer Beta concludes

It looks like we’ll be seeing a Necromancer in season 11, barring any unforeseen bugs or circumstances. It isn’t too surprising considering all the Necromancer details we’ve seen Blizzard release as of late, but a quick glance over the Necromancer forums may tell you another story: one of a class that may still need some tuning. This was just posted by Nevalistis on the Necromancer forums:

The Necromancer Beta has now ended.

We want to take a moment to thank all of your for your honest, detailed feedback provided throughout the course of the Beta. Thank you, from the bottom of our hearts, for being a part of bringing the next Diablo III class to life!

We’ll leave the forums open until the end of this week (June 23) in case you wish to archive anything. After that, we’ll be closing them down.

Thanks again, and we’ll see you in Sanctuary!

What are your thoughts on the end of the Beta? Excited for a Skeleton party or worried about a class not quite ready for launch? Let us know in the comments and if you’d like to talk about the Necromancer in the Next podcast contact Xanth at [email protected] or @hcxanth on twitter.

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New Diablo Necromancers You Should Know From Diablo Lore

New Diablo Necromancers You Should Know From Diablo Lore

Necromancers have been present at some of the greatest conflicts in the history of Sanctuary. Ever vigilant, these keepers of the Balance roam the world seeking out any corruption from the Burning Hells or rare interference from the High Heavens. Today we take a look at some of the most famous members of the Priests of Rathma.

Necromancers in Diablo Lore

Necromancer art from the upcoming DLC


The original Necromancer, Mendeln, was trained by none other than Rathma and Trag’Oul, the patrons of the Priests of Rathma. As one of the first reawakened Nephalem, he was incredibly powerful. His ability to resist the control of Inarius was something that even Rathma was impressed by. Mendeln was one of the few people of Sanctuary to retain the knowledge of the events of the Sin War, and after the war, he retreated to jungles of Kehjistan to begin founding the Necromancers.

Kara Nightshadow

Kara was integral to stopping the resurrection of Bartuc, the Warlord of Blood. When Bartuc’s armor was stolen from a tomb warded in part by the Necromancers, it was Kara that investigated. She was unwillingly drawn into the conflict that culminated in a siege outside of Lut Gholein just before the arrival of Diablo in his search for the Tomb of Tal Rasha. Kara was able to negate the power of Bartuc’s armor (with the help of Horazon’s spirit) and finally erase Bartuc’s taint from Sanctuary.

Xul - Necromancers in Diablo Lore

Art of Xul, one of the most famous Necromancers


Perhaps the most famous Necromancer, Xul fought against the three Prime Evils during their resurgence and plot to corrupt the Worldstone. Xul was part of a group of adventurers that chased Diablo and his brothers from the wilds of Khanduras to the jungles of Kurast to the snowy reaches of Harrogath - and even into the depths of Hell. After defeating The Three and the destruction of the World Stone, Xul returned to the jungles of Kehjistan and mentored an apprentice, Mehtan.


Within the Priests of Rathma, there were few as widely renowned as Karydbus. Few could match the level of mastery he held over the Priests’ spells, and he was exceptionally gifted in the art of manipulating souls. Karydbus truly was a master of life and death, being over 100 years old and not showing the slightest hint of his age. Throughout his many battles, his soul had become damaged, causing him to become unstable. He thought that the Necromancers had fought for the Light against Hell for too long and that evil needed to be released into the world for his own twisted version of the Balance. His plot to release the greater demon Astrogha was foiled by another Necromancer, Zayl, and Karydbus was imprisoned within the artifact known as the Moon of the Spider alongside Astrogha.

Zayl - Necromancers in Diablo Lore

Screenshot of Zayl


Zayl is a gifted Necromancer and a member of the new Horadrim. His first major battle came at the city of Ureh, where he helped stop the demonically-corrupted Kingdom from fully merging with Sanctuary and opening a permanent portal to Hell. He would later be involved in a battle against Karydbus, stopping him from unleashing Astrogha upon the world and saving Westmarch in the process. In recent history, Zayl aided Tyrael and other members of the new Horadrim in stealing the Black Soulstone from the High Heavens. It was Zayl’s powerful magics that helped the Horadrim transport the Black Soulstone without falling to its corruptive influence.

Now that the Eternal Conflict has spilled over into Sanctuary, new heroes are answering the call of battle and forging new legends. The stories of new Necromancers ascending to the status of Nephalem spread across the lands. Who are these new wanders and how will they ensure the Balance of our world?

Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary.

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Diablo News Skills Elective Mode on by default in 2.6.0

Diablo News Skills Elective Mode on by default in 2.6.0

OK, so this is not really big news and it’s kind of scraping the barrel, but Blizzard is obviously trying to find stuff to post about before the Necromancer Pack releases. Not sure why the annoying Elective Mode was not set to active by default ages ago.

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