New Diablo D2 Ladder Reset, First Person Job Opening, Chris Metzen Interview

Gadgetzan Gazette - Vol. 32 #10 "Final Edition" Pg 2
Heroes PTR Patch: Nov 7 - Varian Hero, New Brawl, Revamped Tutorial, Nexus Challenge
The Soultakers, World Quest Bonus Event, Mythic Helya, Blizzard Gear Black Friday

Diablo II Ladder Reset

The Diablo II Ladders are being reset today. If you want to have another go to celebrate the series' 20th anniversary, now's your chance!

Originally Posted by Blizzard (Official Forum)

Start deciding your next build, because it's ladder reset time. We'll take the servers down for maintenance on November 22nd at 10:00 AM PST. Expect a few hours of downtime.

See you in Sanctuary, Adventurers.

New Blizzard Job Opening for First Person Title

The Blizzard Careers page is listing another curious new job opening: An engine engineer for a first-person engine of an unannounced project.

While the older job listings for a new game in the Diablo universe seem to be gone, this unannounced project might still be a Diablo game. Of course, knowing Blizzard, we won't actually find out any time soon.

What do you think? Would a Diablo game in first person work? Let us know in the comments!

Originally Posted by Blizzard (Blizzard Careers)

Blizzard Entertainment is seeking an experienced engine engineer to work on a robust first-person engine for an unannounced project. The ideal applicant has demonstrated ability to lead a team of engineers to success, has a vision for how a scalable, performant and technically excellent engine should be built, and has a passion for adopting state of the art rendering technology to implement visually stunning games.

You must be an excellent engineer, collaborating closely with the technical director and other engineering leads to build a technically excellent engine across multiple platforms. You must enjoy collaborating with art and technical art leads, understand the artistic vision of the game and identify the technology needed to achieve and extend that vision. As a leader you will inspire and guide some of the most talented and passionate engineers in the industry as your team builds that technology together.

Chris Metzen Interview by Scott Johnson

After Chris Metzen, former Creative Director of many Blizzard games, stepped down in September, we haven't heard much from him.
Now, Chris Johnson of Frogpants Studios has interviewed him about his decision to leave Blizzard, private issues like anxiety, and much more. Be advised that this is a very personal interview with no specific relation to Diablo, so don't expect any major development news.

You can listen to the whole >1 hour interview on Soundcloud or on Youtube (static video).