New Diablo 2.4.3 PTR Hotfixes, Animation Support Lightning Talk

A Hearthstone Card Back in Cherry Pie Form
Heroes PTR Patch: Nov 7 - Varian Hero, New Brawl, Revamped Tutorial, Nexus Challenge
Better Icon Select Addon, World Boss - Calamir, Pet Battles Bonus Event, Tweets

2.4.3 PTR Hotfixes

The PTR has received a hotfix which includes some more bug fixes and balancing changes, including a buff to Whirlwind's Dust Devils, and the corresponding Wrath of the Wastes Set. Elite monsters with the Juggernaut affix will now take an additional 30% damage, somewhat counteracting their immunity to Bane of the Trapped.

Read the full list of changes below!

Originally Posted by Blizzard (Official Forums)

Barbarian
  • Whirlwind
    • Dust Devils
      • Damage has been increased from 120% to 180%
        • Please note that this change will not be reflected in the tooltip

Witch Doctor
  • Spirit Barrage
    • Phantasm
      • Fixed an unintended interaction where Phantasm would benefit from additional bonus damage when prematurely detonated and modified by both the Barber and Gazing Demise

Items
  • Wrath of the Wastes
    • 6-Piece Bonus
      • Increased damage bonus to Whirlwind from 400% to 800%
        • Please note that this change will not be reflected in the tooltip

Monsters
  • Rare monsters with the Juggernaut affix now take 30% more damage from all sources
  • The Succubus' Bloodstar attack has had its damage reduced by 15% and the projectile's travel distance has been reduced
  • The damage from Khazra spears has been reduced by 15%
  • The damage from Ice Porcupine icicles has been reduced by 15%

Greater Rifts
  • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
  • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear

Animation Support Lightning Talk

We have another Lightning Talk, giving insights into Diablo III's game systems. This time Non Thareechit talks about how the team designs the character's animations and which aspects are important to make them work well. In the last portion, we also get a peek of some Necromancer animations.