New Diablo 2.4.3 PTR Upcoming Item Changes

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2.4.3 PTR Upcoming Item Changes

Nevalistis has posted an update on some of the reworked items from 2.4.3. In short, The Barber and Faithful Memory are getting some nerfs, while the other items will likely stay the way they are.

Originally Posted by Blizzard (Official Forums)

It's been great to see a lot of earnest testing and honest feedback. Thanks, everyone, who's participated thus far! Based on your feedback, we have a few changes pending for some of these items that I wanted to share before they go live in the next PTR patch.

The Barber
Those of you who have been testing The Barber have seen this item jump from flat out not-functioning to most certainly over-performing. We suspect that the damage on this item is a tad high (particularly when using the Phantasm rune), so we're removing the damage bonus granted by the final explosion. There were also some pretty funky interactions occurring with Phantasm that caused some scaling issues, and we'll be correcting those.

TLDR: Witch Doctors looking for massive AoE explosions from Spirit Barrage should still see effective results, but they won't be quite so over the top.

Faithful Memory
Faithful Memory is greatly benefiting from changes made to Greater Rifts and density. As many of you have noted, it's a wee bit on the powerful side. We're going to implement a cap on the number of stacks that can be gained and see how this performs. That leaves room for potential tweaking in the future if it's been adjusted too far.

Hellcat's Waistguard
We're pretty happy with how Hellcat's Waistguard is panning out in practice. We wanted to introduce an alternative play style rather than a new meta for Greater Rift pushing with the possibility that someone might discover a new top-tier combination or build with it, and we feel this item fulfills that goal.

Manald Heal
Manald Heal is in very much a similar place as Hellcat's Waistguard, though it admittedly needed a bump from its initial version on the PTR. Thanks to everyone who helped us test this item! The builds that are coming out of it actually perform pretty well, and we think there's still more room for player experimentation here.

Overall, I want to reiterate that we don't intentionally design items to shift or change "the meta," nor are we looking to continue feeding power creep. The intention of many of these items (and likely those in the future) will be to provide options to play differently while remaining reasonably competitive with other existing options.