New Diablo Necromancer Blizzard Q&A: Unique Class Weapon, Golem, and Gameplay Information

Earlier today, Blizzard hosted a Facebook Q&A with three members of the Diablo 3 team: Lead FX Artist Julian Love, Community Manager Brandy Camel, and Sr. Game Designer Travis Day. This Q&A focused on the Necromancer, the upcoming class that was announced at BlizzCon last year. While the Q&A didn't include any information about the Necromancer launch date or pricing, the team did discuss many gameplay elements such as curses, sets, and more. 

  • The Diablo 2 Necromancer was used as a base for the Diablo 3 Necromancer.
  • Though a massive undertaking, Revive is returning.
  • The Necromancer is darker than the Witch Doctor, with a focus on blood and bone.
  • Also different from the Witch Doctor, pets are more controllable to some degree.
  • A new corpse mechanic has been invented for the Necromancer to use.
  • Aspects from the Poison skill tree from Diablo 2 are not planned to be implemented, as that would encroach on the Witch Doctor.
  • A lot of Necromancer skills are up close and personal.
  • There are no plans to bring Iron Maiden forward to the Diablo 3 Necromancer.
  • There is no defined number yet (and no plans to set a number) for Necromancer summons. It's more of a server performance concern than a client concern.
  • Necromancers can wield any weapon that is not class specific.
  • They will have their own class weapon: scythes.
  • Necromancers will have golems, and they're working on a new golem type.
  • 4 to 5 types of golems are planned.
  • Damage can come from both the Necromancer and the Necromancer's pets.
  • There will be two-handed scythes.
  • There will be a variety of Necromancer pets - some permanent and some temporary. Skeletal archers and mages will be making an appearance.
  • The Necromancer currently has no DoT spells.
  • Current spells are nukes, pets, and utilities. This separates the Necromancer from the DoT-heavy Witch Doctor.
  • There are no plans for a special Necromancer form.
  • There are no designs for a support-specific Necromancer.
  • Necromancers will release to PC and consoles at the same time.
  • There will be curses. Lots of curses.
  • The lore for the Diablo 2 Necromancer is different from the Diablo 3 Necromancer.
  • There will be no pet command interface different from the standard UI.
  • It's believed that you'll need RoS to have the Necromancer, as it's a standalone pack.
  • Necromancer will have four dungeon sets - one for each dungeon.
  • A lot of Necromancer blood skills will cost health along with essence, so there are a lot of mechanics built in to recoup health.
  • It's unknown if Lidless Wall will become a Necromancer item.