New Diablo PTR/Beta Patch 45113 - New Necromancer Item Passives

PTR Patch 45113 - New Necromancer Item Passives

The PTR server (which is acting as beta servers) have been patched, adding some changes to the Necromancer, including some new passive items. 


Necromancer Ability Changes

Please note the following is taken from the files and can be incorrect, or not show the full picture.

 

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Necromancer


  • Extended Servitude Increase the duration of your Raise DeadSkeleton Mage and Revive minions by 25%.
  • Blood Is Power Blood Isis Power
  • Fueld By Death FueldFueled By Death
    • stat : Consuming a corpse increases your run speed by 3% for 5 seconds. This effect can stack up to 10 times.
  • Siphon Blood Generate: 15 Essence each time damage is dealt. / Siphon the blood from the targeted enemy dealing 300% weapon damage. / Siphon Blood heals you for 2% of your total health every second while channeled.
    • Suppress : Enemies are also slowed by 75% while you siphon blood from them.
  • Blood Rush
    • Metabolism : Provides 2an additional charge but doubles the health cost.
  • Command Skeletons Cost: 50 Essence / Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds. / Passive: Raise skeletons from the ground every 2 secondseconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
  • Decrepify Cost: 10 Essence / A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage doneof affected enemies by 20% for 30 seconds.
    • Enfeeblement : Increase the potency of the movement speed reduction for the firstto 100% and decaying to normal potency over 5 seconds.
    • Opportunist : Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.
    • Borrowed Time : Gain 1% cooldown reduction for every enemy cursed, up to a maximum of 20%.
  • Command Golem
    • Bone Golem : Raise a Bone Golem to fight for you. Bone Golems deals 450% weapon damage per attack. / Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting, stuns them in place for 3 seconds and deals 2000% weapon damage over the duration.
    • Blood Golem : Raise a Blood Golem to fight for you. Blood Golems deals 450% weapon damage per attack. / Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
    • Flesh ConsumingDecay Golem : Raise a Flesh Consuming Golem to fight for you. Flesh Consuming Golems deals 450% weapon damage per attack. / Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
    • DecayFlesh Golem : IncreasesActive: Command the numberGolem to the targeted location where it collapses into a pile of 8 corpses dropped to 8.
    • Ice Golem : Raise an Ice Golem to fight for you. / Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
  • Frailty Cost: 10 Essence / A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
  • Skeleton Mage Cost: 40 Essence / Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attackover two attacks. Lasts 6 seconds.
    • Gift of Death : Risen Skeletonsmages leave a corpse behind when they die or expire.
    • Life Support : Risen Magesmages cost 10% health to cast but lasts an additional 2 seconds.
  • Grim Scythe
  • Death Nova
    • Tendril Nova : Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
    • Blood Nova : Spend Health10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
    • Blight : Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 secondssecond.
  • Revive Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
    • Recklessness : Revived minions deal an additional 150% damage but last 65 seconds. Damage dealt is turned into Cold.
  • Bone Armor Cost: 10 Essence / Cooldown: 10 seconds / Rip bones from nearby enemies, dealing 150125% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
  • Bone Spikes Generate: 24 Essence. / Summon bone spikes from the ground dealing 150% weapon damage per second.
    • Frost Spikes : Leaves a frost patch that reduces the movespeed of enemies by 60% for 02 secs.
  • Bone Spirit Cooldown: 15 seconds / Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact. // You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
  • Rigor Mortis Rigor Mortis
    • stat : Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
    • desc :
  • (PH) Exploit Weakness (PH) Exploit Weakness
    • stat : Receive a 1% damage bonus for each enemy afflicted by one of your curses.
    • desc :