In One Sentence™
A Heroes Of The Storm
Hero Thingy Overview
* = Heroes I ‘Liked’ (fit my personal playstyle(s), or is unique in some way)
** = Heroes that are A Personal Favourite (I myself would play often or ‘mainly’ would use (may not match your individual preferences dear reader, this is just a Personal Rating of mine))
Alarak = With skills focusing on mainly attacking Heroes, in the right hands this high-damage-potential Assassin could be quite deadly.
Artanis * = Another Hero with skills focused on killing other Heroes, Artanis comes with high damage output potential - and although I was left feeling oddly ‘limited’ playing him, Artanis was fun to play overall.
Azmodan ** = This large and lumbering behemoth is capable of dealing out huge damage as a Ranged Specialist - just be careful as you have fun creating your own armies on the way to dish it out on the enemies’ base, as you are also a ‘heavy target’, so to speak. A Personal Favourite.
Dehaka * = With deceptively simple gameplay [or is that ‘deceptively difficult’?], high damage output potential, and with the ability to ‘tunnel to any bushes on the map’ instead of a mount [with a cooldown], this Hero has some nice unique gameplay to fiddle around with in The Arena.
Diablo = Huge and tough - as he should be - with some care taken and strategy used, this Melee Warrior will be a force to be reckoned with.
E.T.C. * = With strong yet simpler gameplay, ETC and his unique ‘rocker’ attitude is a fun handful of Tauren to Melee with.
Gazlowe ** = With the ability to plop down temporary turrets and shoot what eventually becomes HUGE DETH LAZORZ - not to mention being able to recover Scrap Parts for mana - Gazlowe The Goblin Engineer was a joy to play and kill with. A Personal Favourite.
Jaina * = With straightforward damage and easy gameplay, Jaina The Mage is fun to use and fun to take out other Heroes with - if mages only had Unlimited Mana [in any game]…
Johanna = Johanna The Paladin is a little more difficult than most melee Heroes - she is far more offensive than defensive as I first thought she might be - with many life-saving capabilities, in the right hands perhaps she could be quite a formidable Hero to run with.
Leoric * = With the unique ability to ‘remain undead’ and re-spawn wherever you desire after a time, along with simple melee gameplay, this Hero was neat to play - in the right hands perhaps this one could do a lot of damage in The Arena.
Lunara = With mainly indirect damage (DOT, Damage Over Time), this Hero was difficult to gauge; with the ability to always move faster than most Heroes (not needing a Mount), perhaps in the right hands she could be more effective.
Malfurion** = A multi-faceted Support Hero with both healing and offensive capabilities, if you like to play Support in other games (such as an Engineer, or Medic/Cleric), this ambidextrous Hero should be fun for you to play in The Arena. A Personal Favourite.
Probius * = If I had to sum up Probius I would say words like ‘difficulter’ (because I say that’s a real word now) ...and ‘cool’ …and ‘overpowered’ …and ‘work’ ...and ‘cute’ ...and ‘fun’ ...and…other words like that with ellipsis between them.
Raynor = With simpler gameplay and the ability to buff any allies around you - along with the possibility of some light self-healing - Rayor the Ranged Assassin is a helpful addition to play in The Nexus.
Rexxar ** = If you’ve ever wanted to handle two Heroes at once, now you can with this ‘hunter-pet’ combination which promises good damage output - if at a slight cost of easier gameplay. A Personal Favourite.
Samuro ** = If you like to be stealthy, confusing opponents and striking from the shadows, this is a fun Hero to do all that and more with. A Personal Favourite.
Sgt. Hammer ** = This spunky Ranged Hero in a Siege Tank has huge long-range capability - if she can be handled with caring hands. A Personal Favourite.
Sylvanas * = Capable of not only high damage but also ‘converting’ mercenary units to your side, this Ranged Specialist also has sleek gameplay and a powerful (read: annoying) Mind Control ability.
Thrall ** = Fast melee and a bit of spellcasting - along with being easier to play - makes this Hero a fun brute to run with. A Personal Favourite.
Tychus = With good offensive capability, this Hero is easy to learn and practice with.
Valla ** = With fast and smooth gameplay that is fun and easy to get used to - especially if you have played The Demon Hunter in Diablo III as many of the Demon Hunter ‘basic moves’ come into play in The Arena. A Personal Favourite.
Zul’jin ** = Focusing on Ranged damage and even doing more damage as his health lowers, this Assassin felt like it could take out both Heroes and swaths of mercenaries with ease, thanks to his light self-healing - just don’t get caught surrounded while trying to do the highest damage possible! A Personal Favourite.
From the top: [In light of the recent 'Heroes Of The Storm 2.0' release - even though this was a 'work in progress' since I started playing HOTS again a bit ago and not fully compiled yet - I wanted to get this hopefully-helpful information up right away for everyone... So here it is, being added to as I complete it but without any Screenshots yet; I am collecting some together and plan to place them in-line within, Soon™]